|
Clearinghouse
for reviewing ecotourism issue No. 9:
United
States:
- Corporate Takeover and Disneyfication of Nature
- Colonizing the Imagination: Disney’s Wilderness Lodge
If you visit the website of the Travel Industry Association of America
(TIAA) at <www.tia.org>,
you will find the picture of a colourful TIAA poster that reads “Tourism
Works for America” and it shows a landscape plastered with tourist and
entertainment facilities and criss-crossed by transportation routes full
of motor vehicles, trains and planes. A better headline for the poster
would probably be “Tourism Works for American Corporations” because citizens’
groups in the United States have been rigorously fighting corporate attempts
to commercialize, privatize and motorize public lands and nature reserves
for recreation and tourism purposes. In the first document of today’s
Clearinghouse, Scott Silver, co-founder and executive director of the
US Wild Wilderness organization, gives an account of the Corporate Takeover
and Disneyfication of Nature in his country, which is increasingly provoking
public contention and resistance.
Is ecotourism going Disney? Although the totally constructed environments
of Disney theme parks are an antithesis to the ecotourism offered as a
viable means to strengthen conservation and community development efforts,
one can easily come to this conclusion when reading the second article
by Cypher and Higgs on Disney’s Wilderness Lodge. It looks as if conservation-cum-tourism
planners promoting the eco-lodge concept in attractive nature destinations
worldwide, are often - knowingly or unknowingly - following the Disney
model to sell wilderness as well as adventurous and entertaining activities
to paying visitors. Disney’s construction of nature and its dominating
role in generating “industrial ecotourism” is especially worrisome given
the corporation’s economic and political power and its extraordinary capability
to shape the thinking and culture of the world’s peoples.
Disney is not only the world’s largest entertainment company but also
one of the world’s largest media conglomerates. Disney owns America’s
most important television network ABC, several TV and radio stations,
and shares ownership of 3 cable channels, including America’s top sports
station, ESPN. It owns numerous movie production assets, publication companies
and professional sports franchises. And most importantly for us, Walt
Disney is a rapidly expanding recreation company and heavily involved
in international tourism politics. Not surprising, Disney aggressively
seeks to protect and advance its position within the recreation and tourism
market through participation within a number of special interest associations,
such as the American Recreation Coalition (ARC), the Travel Industry Association
of America (TIAA) and the World Travel and Tourism Council (WTTC). As
a sustaining corporate member of the ARC, for example, Disney significantly
influences US government policy-making on environmental issues. Unknown
to many, and truly astounding, is the fact that US government agencies,
including the Forest Service, the Natural Resources Conservation Service,
the National Park Service and the US Department of the Interior Fish and
Wildlife Servicehave even signed a Memorandum of Understanding with Disney
that is aimed at fostering information exchange and cooperation in the
field of land and natural resource management and environmental education.
In the MoU, the Walt Disney Company is described as a body “dedicated
to integrating business needs with environmental values and concerns and
communicating the need to conserve resources to the public.” (Document
95-MOU-102 available at the US Forest Service). According to forestry
expert Borrie from the University of Montana, “It is doubly concerning
that Disney may become what people expect things to be,” and, “the standards
Disney sets in the management of its park environments have the potential
to become the standards against which all environments are judged.”
We have already sufficient experiences on how national parks and other
biodiversity-rich areas are being turned into Disneylands by tourism developers,
rural and indigenous communities transformed into Hollywood-style “model
villages” with local people arranged like in a zoo, and cultural and sacred
sites revamped to provide for carnival-like tourist spectacles. Since
ecotourism is muddied by the use of imprecise terminology and different
interpretations of its meaning, we can expect that Disney’s “industrial
ecotourism” model will spread all over, facilitated by globalization and
liberalization policies. And sooner or later, nature reserves will look
like the constructed touristic landscape on the TIAA poster mentioned
above.
As we have repeatedly warned, the International Year of Ecotourism (IYE)
2002 is very likely to reinforce this disturbing trend. There is evidence
that exactly those American corporations and business networks, which
are actively pushing for the commodification and Disneyfication of public
lands in the US, are getting involved to take advantage of the UN-initiated
programme. So far, however, they are hiding behind the facade of an educational
project for elderly tourists initiated by the American Association of
Retired Persons (AARP), the largest organization for the older generation
in the US with consultative status at the UN. AARP recently organized
a Travel Industry Meeting on Ecotourism and the 50+ Traveller in New York
in preparation for a project in support of the IYE to encourage the elderly
to become “responsible ecotourists” in 2002 and beyond. Participants included
representatives from a number of companies and business associations that
are members of the much-criticized American Recreation Coalition that
promotes industrial recreation and tourism rather than “benign” ecotourism,
e.g. the TIAA, the US Tour Operators Association, the Recreation Vehicle
Industry, the National Tour Association, the American Hotel and Lodging
Association and the American Bus Association. Notably, the biggest polluters
in tourismsuch as the motor vehicle industry, car rental companies such
as Avis and Hertz and cruise-ship operators,attended this meeting. That
the International Ecotourism Society, which is deeply involved in the
official IYE process, is also part of the initiative shows just how close
this organization is to corporations that have been vilified for environmentally
destructive and socially and culturally degrading activities.
Hopefully, the study of the issues presented in this Clearinghouse edition
will help to sensitise people, who still have good faith in “benign”,
“participatory”, “sustainable” ecotourism, before it is too late and transnational
corporations have taken over completely!
The campaign coordinating groups:
Third World Network
Tourism Investigation & Monitoring Team (t.i.m.-team), Thailand
Sahabat Alam Malaysia (SAM), Malaysia
Consumers Association of Penang (CAP), Malaysia
****************************
The following document is a combination of two articles by Scott Silver,
“What would Thoreau say?” and “The Commodification of Nature”. For more
information on the subject, you can contact the author at ssilver@wildwilderness.org
or visit the Wild Wilderness website at http://www.wildwilderness.org
.
Corporate Takeover and Disneyfication of Nature
For those who accept Thoreau’s famous saying: “In wildness is the Preservation
of the World”, these are critical times indeed. America’s wild and natural
places are in greater danger than at any time in recent history. Even
the most casual observer will appreciate that President Bush has declared
war upon the environment and intends to log, mine and drill our national
forests for whatever value can be extracted from them.
Unfortunately, consumptive abuse of public lands are not limited to these
resource extraction industries. In recent years the commercial value of
intensive, high-impact, outdoor recreation and tourism has been added
to this list. It is fair to say that the Great Outdoors has itself become
a hot commodity now that federal land-managers race to convert leisure
into saleable products that can be marketed the way Proctor and Gamble
markets toilet tissue or mouthwash. Worse yet, these land managers are
being forced to become recreation and tourism entrepreneurs by a Congress
determined to withhold necessary funding specifically for the purpose
of creating opportunities for private investment and to facilitate the
eventual privatization of the management control of those public lands.
Unless we halt this trend, the recreational opportunities upon America’s
public lands will soon be transformed into little more than a series of
highly structured themed-parks and scripted adventures. Today we find
corporate financed Congressmen, cash-strapped land managers, and recreation
industry leaders working cooperatively to create an entirely new management
paradigm. Their efforts are being directed toward maximal commercialization,
privatization and motorization of our natural heritage.
The first task of turning recreation and tourism on public lands into
revenue generators will be to find the capital necessary to build the
infrastructure to support these enterprises. In these days of tight budgets,
Congress is disinclined to provide adequate funding for maintenance of
our National Parks and other outdoor “amenities”. Unable to rely upon
traditional sources of funding, land managers are being told to develop
new funding sources, such as user-fees and private investment.
As the cost of recreation rises toward its free-market potential, private
sector investors will be encouraged to develop, through private/public
partnerships with federal agencies, an ever-wider array of commercialized
recreation products. We, the customers, will be given the opportunity
to purchase or to forgo these products in accordance with our willingness
and/or our ability to pay. These newly created commodities will encompass
not only those nature-based recreational activities that we have traditionally
enjoyed on public lands. They will also include entirely new, and far
more profitable, forms of ‘eco-tainment’, ‘edu-tainment’ and ‘wreckre-tainment’.
The result will be the Corporate Takeover of Nature and the Disneyfication
of the wild.
Since the birth of our nation, America’s public lands have been exploited
so as to maximize the commodity value that could be extracted from them.
Two hundred years later, in 1979 to be exact, a new public lands predator
called the “American Recreation Coalition” (ARC) came onto the scene.
Unlike earlier profiteers who sought gas, coal, logs or minerals, ARC
sought to turn outdoor recreation and tourism on public lands into an
extractive industry and to profit handsomely in the process.
ARC, a coalition of some 120 corporations, embraces the traditional extractors
such as Chevron, Exxon and the American Petroleum Institute. But to this
cadre ARC adds new interests such as Yamaha, American Motorcyclists Association,
International Snowmobile Manufacturers Association, Recreation Vehicle
Industry Association, and the Walt Disney Company. These new interests,
not content to extract the resource wealth of the lands, seek to commodify
nature itself, for fun and profit. Our mountains, rivers, deserts and
woodlands have suddenly taking on new values as profiteers attempt to
package, brand, market and ultimately sell America’s Great Outdoors as
value-added recreation products.
Perhaps nothing expresses this idea more clearly than the following quote
from the US Forest Service’s (USFC) first ever Chief Operating Officer,
Francis Pandolfi. Pandolfi came to the Forest Service in 1997 directly
from the American Recreation Coalition where he had served as Chairman
of their Recreation Roundtable. In 1999 he wrote:
”Have we fully explored our gold mine of recreational opportunities in
this country and managed it as if it were consumer product brands? How
could it be done? As federal agencies and others transition from providing
outdoor recreation at no cost to the consumer to charging for access and
services, we can expect to see many changes in the way we operate. Selling
a product, even to an eager customer, is very different from giving it
away.”
Following this model, outdoor recreation on public lands would cease to
be characterized primarily as experiences of physical and spiritual ‘re-creation’
and would instead, through conscious effort, be turned into branded products
created for the purpose of being sold to paying customers. It’s much like
the difference between the concept of romantic love and paid sex.
Any prostitute could tell you that selling a product is very different
than giving it away, but the Forest Service is not just any prostitute.
For one hundred years they had been mistress to the timber, mining and
grazing industries and had given away America’s collective wealth with
wild abandon.
But attitudes have been changing and with the rise of a strong environmental
movement, people stopped tolerating the plunder of our nation’s public
lands. Suddenly the Forest Service could no longer hide behind its friendly
Smokey Bear facade. The public began to demand better management of our
National Forests and the Forest Service had no option but to change with
the times.
It was under these circumstances that the ARC and the recreation industry
made the USFS and other land management agencies an offer they couldn’t
refuse. They offered a chance for land managers to get out of an abusive
relationship with the extractors. They offered marriage, in the form of
long-term, private/public partnerships.
The plan was simple and Pandolfi explained it well when he said:
”… a product or brand could be defined as “Hiking,” “Fishing,” “Camping,”
“Skiing,” and other activities. Thinking of outdoor recreation activities
as products or brands suggest applying the principles of sound, private-sector
marketing as an approach for meeting recreation demands and providing
satisfying outdoor recreation products and services.”
ARC’s member corporations include not just the manufacturers of motorized
wreckreational toys. It includes resort developers, ski area associations,
National Park Concessionaires, campground management providers and the
like. The deal they offered was simple. They would provide the expertise
and capital required to turn America’s Great Outdoors into a profitable
business venture. Congress would, in turn, pass whatever legislation was
necessary to allow the formation of those public/private partnerships
necessary to permit this development. In return, federal land management
agencies would provide these corporate special interests with the access
to, and a chance to assume management control of, America’s Great Outdoors.
The plan was inaugurated in 1985 with Ronald Reagan’s President’s Commission
on Americans Outdoors. ARC’s President, Derrick Crandall, was more than
just one of the commissioners. He controlled the process and established
the agenda. This agenda was furthered by President George Bush, the man
to whom Derrick Crandall presented ARC’s coveted “Sheldon Coleman Great
Outdoors Award” in 1990.
In 1993, ARC’s Recreation Roundtable on behalf of the Chief Executive
Officers of the Coleman Company, Yosemite Park and Curry Company, Kampgrounds
of America, Walt Disney Attractions and 20 other ‘knights of industry’
presented President Clinton with a slick 30 page document titled; “Outdoor
Recreation in America: An Agenda for the Clinton-Gore Administration.”
The report proposed many new and innovative government programs with my
favorite being the very Disneyesque: “Luring International Visitors to
America’s Great Outdoors.” The cover letter under which that report was
issued was signed by Richard Nunis, CEO, Walt Disney Attractions.
For the first few years, the recreation industry and the land management
agencies enjoyed a happy marriage. The Army Corps was so enamoured that
they referred to this union as a “win-win-win” and spoke of it with these
words:
”The private developers win because of the excellent opportunities they
will have to make a profit. The public wins because of the additional
recreation opportunities made available to them and the Corps and the
Federal Government win because much needed public recreational facilities
are provided at no cost to the Government.”
There was, however, one extremely large obstacle that had to be overcome.
That obstacle was a 35-year-old federal law that specifically prohibited
charging the public for recreating upon America’s public lands. Similarly
it prohibited charging for access to those lands. The law provided but
a handful of exceptions, notably entrance fees for National Parks, campground
fees for developed facilities, and access fees for a handful of visitor
centers. A separate law permitted charging for the use of ski areas, but
that was the extent for which fees could be charged to the public for
recreational use of public lands.
With these restrictions in place, there was no way in which to turn outdoor
recreation into the branded products that Pandolfi envisioned simply because
there was no way to make money. Without the ability to make money, there
was no interest for the private sector to be part of the marriage. And
without the financial backing and expertise of the private sector, federal
land managers would be literally out of business. Were it not for one
specific Recreation Roundtable Agenda item given to Clinton/Gore in 1993,
the entire marriage could have faltered. It was that item which saved
the day for some, and may prove to forever change the way the public gets
to interact with their public lands.
In 1996 Congress enacted, and President Clinton signed, legislation authorizing
a new program called the Recreation Fee Demonstration Program. That same
year, the US Forest Service signed a Memorandum of Understanding with
the American Recreation Coalition making ARC the official “Challenge Cost
Share” partner for this program.
With passage of that law, Congress granted unprecedented new authority
to charge and collect fees for a virtually limitless variety of public
land recreation products, goods and services. The fee demonstration program
was implemented as only a “test”, originally scheduled to end in 1999,
but twice extended in order to give the program more time in which to
be proved successful. Fee-Demo is currently authorized until September,
2002.
From now until the expiration of this test, land management agencies,
with the help of their private partners and the support of free-market
policy advocated in Washington DC, will be doing absolutely everything
in their power to have Congress grant permanent recreation user fee authority.
It is anticipated that President George W. Bush will be extremely responsive
to this program and will actively encourage passage of any legislation
that will more effectively commercialize, privatize or motorize recreational
opportunities on America’s public lands. There is a reason why it now
costs $5 to walk on public lands or to stop your car long enough to watch
the sun set. The reason is to create the financial incentives necessary
to implement the recreation industry’s intended Corporate Takeover of
Nature and the Disneyfication of the Wild.
For those who believe the official propaganda saying recreation user fees
are about funding much needed maintenance of decaying infrastructure,
think again. In the words of the Army Corps, here is the true reason for
this program:
”The intent of the program is to encourage private development of public
recreation facilities such as: marinas, hotel/motel/restaurant complexes,
conference centers, RV camping areas, golf courses, theme parks, and entertainment
areas with shops, etc. “
***********************************
This is a shortened version of an article by Jennifer Cypher (Faculty
of Environmental Studies, York University) & Eric Higgs (Department
of Anthropology /Department of Sociology, University of Alberta), published
in the journal ‘Capitalism, Nature, Socialism’. The full article is posted
at http://www.ethics.ubc.ca/papers/invited/cypher-higgs.html
Colonizing the Imagination: Disney’s Wilderness Lodge
Journey into the Imagination
Disney’s Wilderness Lodge in Orlando, Florida is one of thirteen themed
resort hotels located on the Disney World property which claim to offer
guests a seamless themed experience; the chosen theme is constructed into
the hotel and its environs and is highlighted at every possible level.
The Wilderness Lodge offers guests an experience similar to one they might
have in a National Park Lodge.
But, there is more. Disney wants to offer its guests the opportunity to
stay in a hyperreal National Park Lodge setting; the real thing only better,
wilderness without dirt or danger. While other Disney hotels offer guests
an “authentic” Polynesian experience, or a taste of turn-of-the-century
Floridian elegance, the Wilderness Lodge is billed as a “tribute to the
great lodges of the early 20th century” with the motto “don’t
just stay, explore”. As a part of Walt Disney World, Disney’s Wilderness
Lodge takes its place as another attraction in a theme park which deals
largely in the world of fantasy achieved through the “careful screening
out of undesirable elements and the staging of special activities expressing
archetypal ideals.”
Like the tourist industry in general, Disney is in the business of constructing,
organizing and selling experience; in doing this Disney is intimately
involved in the production of landscapes and the selling of stories about
nature. Disney World uses space to create and reinforce ideologies, particularly
ideologies which are supportive of capitalism and consumption. Disney
World is “a kind of spatial analogy of a monopoly capitalism that incessantly
produces rhetoric about free enterprise. While it is significant that
we are physically bounded and directed within Walt’s World, what is more
“important is that our thoughts are constrained. They are channeled in
the interest of Disney itself but also in the interest of the larger corporations
with which Disney has allied itself, the system of power they maintain,
and the world of commodities that is their life’s blood. This need on
Disney’s part to continue to constrain their guest’s thoughts is part
of their overall interest in selling as much as possible. In the end,
is nature just one more commodity, another aspect of life to be brought
under Disney’s corporate control?
We refer to the pattern that connects all of the diverse attempts to manufacture
experience as “colonization of the imagination.” By shaping people’s experiences
and interpretations of popular cultural events and symbols, Disney and
other thematic engineers are not merely regulating impressions of those
things, they are reconfiguring people’s imaginative capacities. The Wilderness
Lodge is literally changing what people understand wilderness or nature
to be, and this in turns shapes their views of the real thing. Lest it
seem that we are exposing some sinister mind control conspiracy, it is
more accurate and less distracting to rest an interpretation of what is
happening in Orlando and elsewhere on a material base. First, the Disney
corporation is a massive commercial empire that is vastly successful because
it has both responded to a consumer impulses and created other impulses.
It is worthy of study simply from the standpoint of its contributions
to the redefinitions of capital economies at the close of the millennium.
Second, related directly to the first point, the pervasiveness of Disney
commerce has created a well-coated marketplace: Disney theme parks, Disney
stores, Disney films and videos, Disney television, and constant secondary
references in popular culture to Disney symbols. However, to comprehend
the Wilderness Lodge simply as a crass commercial operation is to ignore
Disney’s highest ideological intentions, and to misinterpret the influence
that it and other attractions is having on our understanding of reality.
After all, Disney is not alone in commodifying nature.
More important for our argument in this paper is the changing character
of reality. In colonizing the imagination what the Lodge and similar projects
are accomplishing is a non-hostile takeover of the reality that underlies
themed experience. Disney is successful at turning wilderness into a conceptual
product - one that is adaptable, delimitable, endlessly pliable and available
- and then creating a new reality in which to experience it. Moreover,
the experience of this consumption conditions our understanding of the
real thing, that is natural places which have not yet fallen under the
empire.
Disney’s Vacation Kingdom
The development of tourism in the United States over the last forty years
and the development of the Disney empire go hand in hand. Walt Elias Disney’s
original intent in building his first theme park, Disneyland, was to offer
families a safe and happy place in which to holiday together. Disney sanitized
the forms of the carnival and the amusement park, turning them into the
first three dimensional Disney-version; “Disney’s park was a cleaned-up
version, aimed at a middle-class family audience.”
While Disneyland may have had more innocent beginnings as strictly an
amusement park, Disney World has no such naivete. Stephen Fjellman reminds
us that Disney World, underneath the glamour and the fun, is a business,
and a very big business at that. This business is based on selling commodities,
and the more things that can be made into commodities, the more things
there are to sell; “(t)he corporate project is to bring everything associated
with human life into the market and thus under control.” This success
of this project at Disney World is phenomenal, no matter how you measure
it; visitation keeps increasing and the money keeps rolling in. Over 30
million people visit Disney World every year, this figure alone indicates
Disney’s far reaching cultural and economic influence.
The Wilderness Lodge: The Great Indoors
Disney’s Wilderness Lodge is the latest attempt by Disney to sell nature,
wilderness and the experience of the great outdoors. Earlier representations
of nature and wilderness brought to you by Disney were largely achieved
on the big screen; Disney’s own nature films dominated this genre of film
for almost twenty years.
Disney’s Wilderness Lodge is one of Disney’s Premium Resorts, the equivalent
to a four-star hotel. The Lodge has 725 rooms, four restaurants and lounges,
heated swimming pool, bike and boat rentals, laundry facilities and a
small store. The in-house description reads: “Disney’s Wilderness Lodge
Resort is based upon a romantic vision that returns the visitor to the
era of the Early West; the stage for the American epic where the sky was
always blue, Indians were noble warriors, wild game roamed freely over
wondrous landscapes, and the pioneer and the frontier were given heroic
proportions...”
It is apparent that Disney consciously chooses to represent certain kinds
of thought and expression about nature, wilderness and the culture of
nature in the Wilderness Lodge. Disney takes the information which it
has chosen to represent very seriously, and has carefully constructed
a narrative about and for the Lodge which uncovers, enhances, highlights,
illuminates and demonstrates the Disney culture of nature at every opportunity.
Disney’s Wilderness Lodge is also a part of the nature-as-meta-theme project
of the Walt Disney Company, and it reflects the values of progress, exploration,
control and individualism evident in other Disney representations of nature
and wilderness.
The Forest for the Trees: Nature and Reality
Disney’s vast material re-organization of landscapes have some impact
on our ideas of reality and nature. In the construction and the presentation
of the Wilderness Lodge, the Disney Company consciously chooses a story
to tell about nature, and the relationship humans have with nature. The
story it chooses is tied to Disney’s need to conduct its business, and
it reflects values and ideologies which serve these purposes first, make
us feel warm and good about nature second. While the Wilderness Lodge
has a story to tell about Disney as a company and a cultural icon, it
also has things to say about North American ideological trends regarding
wilderness, nature, culture and consumption.
Through elaborate design and commercial intention, concepts and experiences
that are deeply imbedded in North American life - national parks, the
image of the frontier, indians, wood burning fireplaces - are transformed
into marketable goods. We procure these at the cost only of money. To
experience a national park fully, for example, would involve a suite of
skills, hardships, ecstatic experiences, and long term commitment to a
place. To consume something typically requires little experience. A visitor
to the Wilderness Lodge need not have any prior experience with such phenomena
in order to have a pleasant visit. Depth of experience with frontier living
is replaced by a mythic view of the frontier, distilled in the form of
gift stores, design features, in-house newspapers, and promotional materials.
While the public may wish to maintain their ability to distinguish between
reality and fantasy in every day life (and this is itself debatable),
they come to Disney World with the intent of living out fantasy and experiencing
illusion. To their credit, the Disney people never deny that they are
in the business of selling dreams. Most approach the Wilderness Lodge
for entertainment, escape, and wish fulfillment. Cloaked in this fashion,
it is easy both to overlook (or become fascinated by) flaws in the presentation
and to marvel at the technological capability.
Louis Marin looks at Disney’s representation of reality in terms of what
he calls a “degenerate utopia (which) is ideology changed into the form
of a myth.” Marin sees ideology as “the representation of the imaginary
relationship individuals maintain with their real conditions of existence”;
when this ideology is placed in an utopian setting and presented in a
narrative format it is given mythical status, and becomes understood as
something natural and common-sensical. In order to accomplish this, Disney
replaces the real world with an imaginary one. Guests to Disney’s properties
are complicit in this, and a willing suspension of disbelief is undertaken.
This suspension of disbelief is taken very seriously by visitors to Disney
World, and it is not uncommon to observe people who would ordinarily be
unwilling to participate in make-believe play along with such things as
people dressed up as larger than life size Dwarfs, going so far as to
ask for Dopey’s autograph, delighted when they receive it.
Once ushered into this new reality, visitors are bombarded with information
which will make it coherent and acceptable. Disney has actually already
started this process in the outside world through their massive distribution
of films, other media products and merchandise, which tell the stories
that are retold at Disney World, and stimulate the desire to live these
stories by experiencing them at Disney World.
Not only is Disney World creating a new reality, it is saying something
about the very nature of reality. Through the use of hyperreality, reality
is seemingly flexible, easily constructed by those with the right kind
of imagination and the right amount of money. Disney’s hyperreal island
expands beyond the park, backing up their version of hyperreality with
a context created through various media and shown almost around the globe;
Disney is able to present their version of things and call it reality,
blurring the lines between the real and hyperreal.
Does Disney do this deliberately to undermine the value of reality, or
are they responding to an existing erosion of reality’s value? They would
probably argue that they are providing a place for people to live out
their fantasies, sidestepping the fact that the fantasies Disney caters
to are those that they themselves have created. Disney has perceived the
richness of the hyperreal when compared to the real and found it very
profitable indeed. Whether they are marketing Disney character halloween
costumes or wilderness, the reality is, hyperreality sells. Given the
attraction of hyperreality, and its apparent success for the Disney Company,
this question becomes virtually meaningless, for Disney’s mass marketing
of the hyperreal will surely continue to undermine the value of reality,
whether or not other forces also contribute to its devaluation. Remarkably,
relatively little attention has been given to the question of why it is
that we should care about real nature (or more generally, reality). Borgmann
has risen to the challenge in a recent essay, but one is left wondering
whether such an argument matters ultimately in a rising sea of artificiality.
While people will certainly continue to attend real parks and wilderness
areas, Disney’s Wilderness Lodge will stand as a testament to the imagineering
potential of the hyperreal to transform continuous reality into themed
experience. The themed experience of nature will certainly have an influence
on perceptions of the reality of nature and wilderness, particularly as
things which make America, and Americans, unique. At a material level,
we ought to be concerned about the implications this has for commodification.
The traditional notion of commodities as material objects are being supplanted
significantly by hyperreal experiences. There is, indeed, much more money
to be made from hyperreality, and much more work required to comprehend
its cultural and ecological effects.
Journey’s End: Conclusions
What Disney attempts with the Wilderness Lodge is nothing short of a re-colonization
of nature as a conceptual product. Disney commodifies and markets the
concepts of nature and wilderness, and creates natural spaces in which
to experience these concepts. Not only does Disney create this physical
and conceptual simulacrum, it has generated its own referents for its
creation by continually representing nature and wilderness in the popular
media, especially television, over a forty year period. The viewers of
Disney’s nature specials on television are also those people who will
visit the Wilderness Lodge and the messages of the Lodge make sense, they
seem real, in light of the context which the visitor has received of Disney’s
version of nature. With this context intact, and the representations of
nature and wilderness at the Wilderness Lodge, Disney is able to impart
its ideological message to the viewer as seemingly part of the natural
order of things.
We have suggested that the creation of such places and the selling of
the experiences designed for them is problematic, for it replaces actual
experience with virtual experience and creates a form of hyperreality.
Also, this hyperreal experience of nature is what the Wilderness Lodge
provides that a trip to a real wilderness area does not. Hyperreality
and other artificial forms of experience are fast overtaking reality,
replacing more immediate experience and perhaps, the immediate experience
of reality itself. From an environmental standpoint, this replacement
places people at a greater distance from a nature which requires their
intimate involvement for its survival; Disney’s Wilderness Lodge is another
high-tech component of that distancing. By making nature a theme (Nature,
The Great Outdoors) which can be experienced outside of a setting which
most people would call natural, Disney’s Wilderness Lodge becomes an example
of the widespread character of artificiality in North American culture,
and highlights the extent to which the world is constructed by humans
for human interests.
If themed experience is, as we have suggested, a device, it is a part
of a technological paradigm which privileges means over ends. When themed
experience encompasses nature in such an immediate way as it does at Disney’s
Wilderness Lodge, nature, too, becomes part of an artificial reality and
a device paradigm.
This argument assumes that nature and wilderness are real, tangible places
that do matter to us, that we care about them in ways that are both concrete
and abstract, and that we can and will continue to distinguish them from
artificial nature. Artificial realities do not cause difficulties until
they colonize reality and imagination, and confuse the traditional relation
between mean and ends. With the increase in the artificial, particularly
artificial nature however, it becomes more difficult to distinguish between
the real and the artificial.” One of these consequences may be an increasing
difficulty to value things as authentic and therefore unique.” “Who cares
about authenticity with respect to an imaginary origin?” Once authenticity
is no longer needed to make a representation meaningful, simulacra are
all that may be left, nature remains only “of interest as spectacle.”
At a deeper level, artificial nature implies that the value of real nature
is negligible. “Plastic trees? They are more than a practical simulation.
They are the message that the trees which they represent are themselves
but surfaces.” The depth and value of things and places loses meaning
in a world of infinite artificial possibilities.
Nature has been a subject of intense commodification throughout the industrial
revolution as every conceivable thing was transformed into a product.
Trees have multidimensional meaning, but in the books of economic rationalists
and capitalists, they are forest products. Disney has moved this conversion
one step further through the construction and marketing of themes. Experience
has its own commercial value, and is evident with the Wilderness Lodge,
it is remarkable how consistent and coherent such themes can be. However,
the value we place on these conceptual products is changing in response
to new, hyperrealities. What we are willing to pay, and what we expect
in return, are increasingly structured the by themes themselves (i.e.
the hyperrealities) instead of grounded in real trees, experiences, and
so on. From a political perspective, this lends enormous authority to
those in control of the themes.
Please address correspondence to:
Eric Higgs, Associate Professor, Departments of Anthropology and Sociology
13-6 HM Tory Building, University of Alberta, Edmonton, Alberta, Canada
T6G 2H4 , PHONE (403) 492-5469, FAX (403) 492-5273, e-mail: Eric.Higgs@ualberta.ca
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